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Home ยป Resolved: Why the Walk state HumanoindWalk animation start after 5 seconds even a bit more then 5?

Resolved: Why the Walk state HumanoindWalk animation start after 5 seconds even a bit more then 5?

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By Isaac Tonny on 16/06/2022 Issue
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Question:

I added a new parameter name Walk type trigger.
The state and parameters
And a screenshot of the transition :
Transition
And the code in the Update :
The rotation start once the flag rotateTowardsObject is true but the “Walk” state animation taking 5 seconds even a bit more to start.

Answer:

On your transition, you should uncheck Has Exit Time
Keeping this checked makes the animator wait until end of your transitioning animation.

If you have better answer, please add a comment about this, thank you!

c# unity3d
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